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Player Stats

  • Num, Name: Player's ID number and name
  • GP, Min: games played and minutes per game
  • G, A, Pts, Sht: goals, assists, points, shots
  • FO, FOW: faceoffs taken, faceoffs won
  • Ft, FtW: loose puck fights involved in, fights won
  • Hit: checks made
  • BlA, Bl: blocks attempted (passes or shots), blocks made
  • Avg: goals/shots
  • Ps: position

Goalkeeping Stats

  • Num, Name: Player's ID number and name
  • GP, Min: games played and minutes per game
  • GA, SA: goals against, shots against
  • W, L, T: wins, losses, ties
  • SO: shutouts
  • Avg: goals/shots
  • GAA: goals/games
  • Ps: position (G)

Player Abilities

  • Num, Name: Player's ID number and name
  • Sh: Shooting
    This is the ability that determines how likely a shot is to go in. As such, it combines shot aiming, shot accuracy, and shot speed. Since the only way to win is to get shots in the net, you certainly need players with this on your roster. But there are other roles to be played, so shooting is not the all-important ability. For goalies, this is the reverse; this ability is the shot blocking ability.
  • Ag: Aggressiveness
    A more aggressive player plays harder, makes more hits, breaks up more plays, gets more loose pucks, and spends more time in the penalty box. This one is a tradeoff. For goalies, aggressiveness will influence how much the keeper comes out to challenge a shooter. Again this can be a tradeoff, as a good pass can put the goalie out of position.
  • In: Intelligence
    Intelligence is the counter to aggressiveness. A well-disciplined player makes fewer mistakes, even if he is playing aggressively. Discipline also marginally helps players play defense, by being in position to break up passes and block shots.
  • Ch: Checking
    How good a player is at checking. This is a really nice one for defensemen, and goes well with speed.
  • Sk: Skating Ability
    This ability will help a player get around better on the ice. It is most useful for avoiding checks, breaking up plays, and picking up loose pucks. It can also help create or prevent breakaways. This is a nice one for all players to have. For goalies, the skating ability affects how quickly they move around in the net (which can compensate for aggressiveness).
  • Ps: Passing
    This attibute is used by the sender of a pass to determine how accurate it is. It is useful for all players to have this one, although you can get by with a wing who can shoot well but not pass.
  • PC: Puck control
    Puck control is used a number of places, but especially in loose puck situations and in receiving of passes and avoiding checks. Puck control is one of the most important abilities that all players have. For goalies, puck control amounts to ability to control rebounds.
  • Tr: Training Level
    A player's training level is shown on a scale from 0-25, and shows a player's level of development. The 0-25 scale spans the whole scale from pee-wees up through the NHL. A solid college player should be at or above 10, while a seasoned NHL veteran should be over 20. Note that the level shown here is only a composite of the player's level of training at the different abilities.
  • PIM: Penalty Minutes
  • +/-: Plus/minus
    This stat tells the number of goals scored minus the number scored against for every 60 minutes the player was on the ice.
  • Rst: Rest, measure of a player's fatigue level. 100% is fully rested and 0% (should never be possible) is fully ineffective.
  • Ps: position
  • Ag/Yr: Player's age
  • Injury: estimated number of games for healing; XX is a career-ending injury.
  • R: Redshirt status (R=current redshirt, *=past redshirt, X=neither, but has played, -=none of the above; college only)
  • S: Scholarship status (S=on scholarship; -=not on scholarship; college only) For incoming recruits, "S" means that the player will want playing time
  • Rank: Player ranking (A through F) and preferred position. These use the ranking system used by computer teams, so given the lack of success of those teams these should really only be used by rookie coaches to get a general idea of who's good and who isn't, and what positions they may be best suited for. No differentiation is made between LW/RW and LD/RD; players who prefer those positions are simply listed as W or D, respectively.

Player Salaries

  • Num, Name: Player's ID number and name
  • Ps: Position
  • Salry: Salary per season under current contract
  • Bonus: Bonus per season under current contract and type (PR=pro-rated bonus paid with each game; UF=up-front bonus paid at time of signing).
  • Value-Yr: Value and remaining years of current contract. If between seasons, the remaining years does not count the just-ended season.
  • Reneg-Yr-PerY: Renegotiation demand, maximum years he will sign for, and minimum salary per year for long contracts. ----- under reneg means the player will not sign at all; - under years means he will sign for any length of time.
  • If a player qualifies for a minor league contract for next season, it is noted, as well as the number of seasons remaining. If he is not signed for next season, this is noted. If he cannot be traded (because he is no longer under contract or he was signed as a free agent), this is noted.

Team Stats

There are two sets of team stats: for and against. For stats are stats your players earned, against stats are stats earned by your opponents.

Team stats are GP, G, S, FOW, FtW, Hit, PP, PPG, and Avg. All but PP and PPG are identical to the definitions above. PP is the number of power plays the team had, and PPG is the number of power play goals.

DEL Cup leagues have additional categories at the beginning of the line: number of tournaments played, number of championships won, series won and lost, and games won and lost.


Analysis Notes

The analysis page breaks down a team's scoring, shooting percent, loose puck win percent, hits, and blocks by position. All stats are also compared with the league as a whole, with a scale from 0 to 10 given.


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