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DEL Time: 18:37
 

Date: Wed Sep 13 09:15:58 2006
Sender: AJ Perko

Somehow I think I got my first Title Fight in USA South....  Super
Welterweight.    Barnyard Hopkins.

   I really don't know what I'm doing.  any advice??


Date: Sun Sep 17 17:21:35 2006
Sender: Old Lyme

Your opponent is kind of unpredictable, but he likes to jab. It looks like he
has started off his last few fights with 7/3/10 (outside). You are taller, so I
am assuming that you have an agility advantage and possibly a speed advantage.
If he starts with that strategy, you should be able to take rounds with 8/4/8
(ring) or if you want to use lower power but more defense, 9/3/8 (ring).

In the past, when he loses a round, he raises his aggression and lowers his
power to something like 9/1/10. I see two possibilities for you. Outjab him or
work the body in a heterosexual boxer way. I have not seen a lot of power from
your fighter, so I'd go with the jabbing conditional. 

I'm not sure where how he will react to a 2 point deficit. He'll probably keep
raising the aggression until he wins a round. That is just a guess though. You
have to be careful not to raise your aggression too high in case he has some
crazy go for the kill strategy when he gets too far behind. Thus I would not
keep trying to win rounds as he goes up in aggression. Get a small lead and
start to throw power punches. Make him pay for not using any power himself.

Something like this as a basic opening strategy:

1) 8/3/9 (ring)
if score = 1 then  10/2/8 (ring)
if score > 1 then  4B/9/7 (ring) replace with (counter) if you think that you
have a speed advantage.

Now that is not a full fight plan. It is just a basic start that I believe will
work if he does what I think he will. If he goes with the strategy of winning
rounds only when he is behind, that strategy should allow you to keep the score
in your favor while beating on him when you get ahead by two rounds. That will
keep the endurance battle in your favor and make it easier for you to win
rounds as the fight goes on.


















Date: Sun Sep 17 17:26:16 2006
Sender: Old Lyme

Build on that basic strategy and I believe you'll win easily. 116-112 or
better.

Win rounds when the fight is close and when he starts to chase, go after him.
When you get a nice endurance advantage late in the mid rounds, you can drop
your defense and aggression a bit and win rounds with something like 7/7/6
(ring).

One thing to be careful of is not to get too far behind. He may very well go up
to 10 or 11 in aggression and then keep it there if you win a few rounds early.
Do you use endurance conditionals? This will be a good fight for you to do
that.


Date: Sun Sep 17 18:33:47 2006
Sender: AJ Perko

Lyme-

  that is almost the exact strategy I use with that fighter.
Strength  6       Knockout Punch   2
Speed     17      Agility         22
Chin      15      Conditioning    18

I didn't really know what I was doing, he just happened to work out OK.
 



Date: Tue Sep 26 01:24:08 2006
Sender: Jay Amado

u guys are crazy...i messed around on that site a little bit, but it seems like
it takes waaay to long to create fight plans...i got bored like 1/2 way through
all the time...or maybe i just sucked v0v


Date: Tue Sep 26 03:04:21 2006
Sender: Jeff Blevins

AJ...

I haven't played there in a few months, but when I was playing those stats are
way too high in some areas.

I usually kept chin around 12 and cond around 16. Both of these could probably
be lower to start there careers. If you are going to keep this fighter, I would
intensive train and hope to lose some on chin and conditioning.

Old Lyme is probably better than I there so he could give you better advice.


Date: Tue Sep 26 21:00:20 2006
Sender: AJ Perko

that conditioning was mostly raised do to random.

how does intense training work?


Date: Tue Sep 26 21:00:21 2006
Sender: AJ Perko

that conditioning was mostly raised do to random.

how does intense training work?


Date: Tue Oct 3 10:24:10 2006
Sender: Bixley Ryerson

"Strength  6       Knockout Punch   2
Speed     17      Agility         22
Chin      15      Conditioning    18"

Very poor design overall, but obviously effective enough to get you to a title
shot huh?

I don't like these fighters, they are too weak and as someone mentioned before
that CHN and CND is just ugly.

11-12 CHN/15-16 CND by 18 status is ideal for this type of build, sticking
those other 4-6 points into STR/SPD/AGL and KP

Old Lyme gives okay advice, but I would recommend that in the instance this
fighter fights someone shorter he should be sticking to 1 power outside lines,
perferably a 6/1/13 (outside) or 7/1/12 (outside) start.

8/4/8 (ring) or 9/3/8 (ring) are highly ineffecient lines and they don't
utilize your fighters talents. Ring is inherently ineffecient due to the
additional fatigue it gives, and this is why I recommend you use outside.

His KP is really for defensive purposes only, since 6 STR/ 2 KP is not going to
do a whole lot against someone who knows what they are doing. 

As far as intensive training goes, it's basically like a loterry. Whenever your
fighter is at a position where if he is in a fight and after the fight does not
gain status, he has a chance of gaining the AP you select and having it
randomly taken from any of the other stats (STR/AGL/CHN/KP/SPD/CND) 

So, your best bet is to try and intensively train that CHN/CND down to more
normal levels so you are more successful in early contenders. Your fighters
current CHN/CND is more consistent with a fighter similiar in build at later
contenders levels, such as 28 status or WT level. I would personally try to aim
for 13 CHN and spread a few more points around for AGL/SPD at WT 28 status
time.


Date: Tue Oct 3 12:06:16 2006
Sender: AJ Perko

thank you much, I have some new guys climbing the ranks a little more thought
out.


  The only question-

there is no advantage to having a slightly higher conditioning and using
"ring".... as opposed to "outside" for a sissy style?


Date: Wed Oct 4 09:42:39 2006
Sender: Old Lyme

Not really. The extra points of conditioning would be better used at agility.
The extra CND would be good if you only fought sissies and even then you could
probably find a better use for the AP.

I'm not a math guy at all over at that game. I have a vague understanding of
what the numbers do. Here is my example:

Take two fighters. Fighter A with 21 CND and 18 AGL and Fighter B with 18 CND
and 21 AGL. 

Fighter A will start the fight with more endurance. But he will also be hit
more since his agility is lower. This will cause him to lose endurance faster.
After a handful of rounds, Fighter B will actually have higher endurance while
still maintaining the agility advantage. 

I understand your question about CND and possibly absorbing the fatigue from
using the ring style. Technically it would work, but you would just be better
served by using that AP to enhance your agility advantage.


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