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DEL Time: 17:01
 

Date: Fri Feb 15 15:43:12 2008
Sender: James Mathis

A lot of the complaints about the CBEL game engine have centered around the
game not being transparent enough:

- What does a matchup zone look like?

- How can I get my guys to stop fouling?

- How do you attack the various defenses?

- How do I get my guy to shoot more/stop shooting?

- How in the world do I run a RL offense, and would the RL offenses (high-low,
clear-out, etc.) work in CBEL?

Would it be possible to get a more robust prototype scrimmage?

Right now, the only variables we can change in the proto scrimamge are (1) type
of defense (and match-ups where appropriate), (2) pressing, (3) trapping, (4)
shooting emphasis.

Would it be possible to add depth settings and player options to the mix
(shooter, handler, passer, rebounder)?


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