Date: Mon May 24 21:48:08 2004
Sender: Andy Dolphin
A couple quick notes. As threads are retired, I will pull together whatever is
useful and put them on the web site for future use. So feel free to discuss
whatever pops up that you'd like to comment on.
With the DEL server finally moved, it's time to start on the heavy lifting.
I've got another post coming that will start that in a bigger way, but I'd like
to make some preliminary notes here first.
The overall goal of Axis Tide is to make it as detailed a simulation of World
War II as is possible. Various constraints on this include the following:
1. As the war is won and lost militarily, the primary emphasis will be as a
military simulation. Economic, diplomatic, etc. aspects only need to be
simulated as much as they affect the war efforts.
2. With rational leadership in Germany and Japan, the war would have never
happened. So to some extent, constraints on their respective military efforts
have to be in Axis Tide via rules and victory conditions. Likewise, American
and British action before the war will be constrained by public opinion. In
other words, players won't have full freedom of action (lest the 1933 scenario
always end in one turn with the French and Poles marching into Berlin the
instant Hitler takes power).
3. The scale of the game is largely dictated by the publisher. Given the
size of a hex and the maximum size of a mapsheet (Axis Tide will use four
mapsheets -- two Europe, two Pacific), it works out to about 100km hexes in
Europe and 200-250km hexes in the Pacific. Unit and time scales will be
discussed in another thread.
4. I would like the game to be as playable as possible. This will create
some tradeoffs between strategic options and playability. While admirable,
100% reality will go out the window, as many elements of a "realistic" game add
little or nothing to the strategic choices the players will need to make.
Much of this could be discerned from what I'll be talking about in the future,
but it seemed reasonable to lay these notes out in one place. I probably
forgot something and may add to this list later.
Date: Tue May 25 10:33:09 2004
Sender: Tom DeSanctis
Good philosophies here.. I can't argue with any of them except I do have one
question.
When you say that the map design and geography are up to the publisher, what
are you describing here. Aren't YOU the publisher, Andy? Can't you decide how
big or small the map is going to be?
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